Call to Power II
Prepares to Conquer
the PC Landscape
Santa Monica, CA – February 15, 2000 – This fall
armies clash, empires crumble and the balance of power shifts -- all
with the click of a mouse in Activision, Inc.’s (Nasdaq: ATVI) empire
building game, Call to Power II. From the makers of the best-selling
Civilization: Call to Power, Call to Power II puts players in total
control of a civilization spanning more than six millennia.
Call to Power II gives players control over an
empire from primitive beginnings into the sci-fi future of 2300AD.
Gamers will command powerful armies and employ 6300 years’ worth of
weaponry, politics, exploration and cultural evolution to defend their
empire and defeat enemies as they strive for supremacy.
Expanding upon the well-established gameplay of
Civilization: Call to Power and other games in the genre, Call to Power
II offers players several new governing tools, diplomatic options and
trade features. The player’s diplomatic strategy will play a large role
in the development of their civilization, as enemy states will survey
the diplomatic landscape before attacking or forming their own
alliances. A robust diplomacy interface will assist players in choosing
their political stance, and allow counter proposals when dealing with
other civilizations. Players who are inexperienced in managing an
entire civilization may consult their ministers and advisors who will
offer advice and make recommendations.
Visually, Call to Power II makes use of the same
eye-popping engine as its predecessor, but with a number of innovative
features and enhancements. Cities’ influence over the surrounding
landscape increases as their populations grow. Borders between
neighboring states are clearly defined to help prevent inadvertent
skirmishes or international incidents. A historical timeline gives
players a holistic perspective on their civilization’s achievements
over the centuries, and many units are presented with new graphics and
animations.
Combat in Call to Power II has been refined and
rebalanced for more realistic outcomes. Distinct AI personalities take
the challenge to new levels and give computer opponents more realism
when negotiating treaties or on the field of battle. Elite modern units
like marines will have a clear tactical superiority over more primitive
units like warriors and hoplites. Unconventional warfare rules have
also been revised to give players more options for strategic decisions.
Players who prefer a more passive approach to empire building can focus
their civilization’s resources on higher goals such as developing the
principles of law, technology or science and can attain glory by
constructing wonders.
The interfaces and menus in Call to Power II have
also been improved to simplify gameplay. The enhanced city management
screen features automated mayors that help administrate the day-to-day
operations of individual cities, and the game’s improved build queue
menus allow players to amass armies or build their cities’
infrastructure with ease.
Call to Power II features more ways to win to appeal
to different styles of play. Players who choose to develop an
aggressive civilization can achieve victory through military conquest.
Conversely, gamers who prefer a more subtle approach can achieve
dominance through scientific means.
Headquartered in Santa Monica, California,
Activision, Inc. is a leading worldwide developer, publisher and
distributor of interactive entertainment and leisure products. Founded
in 1979, Activision posted revenues of $436 million for the fiscal year
ended March 31, 1999.
Activision maintains operations in the US, Canada,
the United Kingdom, France, Germany, Japan, Australia, The Netherlands
and Belgium. More information about Activision and its products can be
found on the company's World Wide Web site, which is located at
http://www.activision.com.
The statements contained in this release that are
not historical facts are "forward-looking statements." The company
cautions readers of this press release that a number of important
factors could cause Activision's actual future results to differ
materially from those expressed in any such forward-looking statements.
These important factors, and other factors that could affect
Activision, are described in the Company's Annual Report on Form 10-K
for the fiscal year ended March 31, 1999, which was filed with the
United States Securities and Exchange Commission. Readers of this press
release are referred to such filings.